Guides

Full Game Walkthrough

Prologue through Chapter 1 — step-by-step puzzle solutions, boss fights, and links to every area guide.

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This walkthrough covers Endacopia from Prologue through Chapter 1, with links to detailed area guides for every hub. The full game (~6 hours) uses a chapter structure with non-linear exploration — save often at wandering save points.\n\n## Structure Overview\n\n| Section | Content | Guide |\n|---------|---------|-------|\n| Prologue | Mellow’s house — same as demo | Below + World pages |\n| Chapter 1 | Body parts across three hubs | Chapter I · Green Hills |\n| Later chapters | Misery Town, endings | Endings |\n\n---\n\n## Prologue — The House\n\nThe Prologue matches the demo’s opening ~30–40 minutes. After completion, the toilet portal leads to Chapter 1.\n\n### Mellow’s Room\n\nExamine the framed drawing on the wall left of the computer — talk to the creature inside about coins.\n\n1. Plug power cable under desk → boot computer → Mellow profile → run Doors.exeDoor 1\n2. Optional: Footwork Master — soccer ball to 100 points (Mini-Games)\n3. Spin chair 3× → vent opens (Mellow’s Room)\n\n### Hallway \u0026 Bathroom First Visit\n\n1. Go through Doors.exe door → wake signpost via “Do Not Open” door → ask for tip politely\n2. Enter bathroom → pick up Plunger → creature asks for password (unknown yet) → leave\n\n### Kitchen Route\n\nVia vent (Vent \u0026 Kitchen):\n\n1. Hide in right cabinet during Henry stealth\n2. Fridge PuzzleCheese\n3. Vent QTE — mash A to escape tentacle → vent collapses (one-way)\n\n### Coins \u0026 Cheshire\n\n1. Place cheese in framed creature’s hole → step on cockroach → 2 coins\n2. Feed coins to Wall Bank → password Cheshire\n\n### Clocky Combat\n\n- M2 block → move mouse for direction → counter with M1 when Clocky leans forward\n- Six rounds of block/counter defeats Clocky\n\nDetails: Hallway · Mini-Games\n\n### Prologue End\n\nReturn to bathroom → plunger on toilet → enter Cheshire → pulled into Chapter 1.\n\n---\n\n## Chapter 1 — Body Part Recovery\n\nMellow’s body is scattered. Recover Legs, Torso, then Hands, Mouth, and Eyes from three hubs.\n\n### Dismemberment Room\n\n1. Roll to left plate → Legs\n2. Roll to right plate → Torso\n3. Enter elevator → arrive at Green Hills\n\n### Recommended Area Order\n\n1. The Circus — Hands (Whack-a-Mole, Doodle Maze, Medical Tent, Trapezist boss)\n2. The Office — Mouth (button puzzles, phone calls, Gambling Den, Core Key)\n3. Timesville — Eyes (Catthew, fishing, telescope, PGD quest)\n\nAny order works — the game allows free exploration.\n\n### Circus Highlights\n\n- Yellow button + Space timing opens clown head door\n- Doodle Maze — follow animated figures to Hands\n- Whack-a-Mole — watch gray tent films first; hit Red/Yellow/Pink/Purple clowns\n- Scalpel → Medical Tent Operation mini-game → Red Ball\n- Optional later: Trapezist fight (Fatal Performance) or Scalpel left-rope skip (Cut The Act) — see Optional Bosses\n\nFull guide: The Circus\n\n### Office Highlights\n\n- Colored switches: Yellow only ON → off → Dark Blue → Light Blue → Purple → Red\n- Spell Help Me Talk on floor buttons → Mouth\n- Personality survey answers → Office → click Achievement poster\n- Phone calls for Credibility → reassessment → Gambling Den\n- Beat all dice gamblers (Against All Odds) → Flower → Wrench → Core Key\n\nFull guide: The Office\n\n### Timesville Highlights\n\n- Graveyard hole → Eyes\n- Catthew hide-and-seek ×3 → Fishing License\n- Catch 6 fish → aquarium → party (password Yellow) → Telescope\n- Beartha PGD chain → Metal Detector → Black Rose → VHS Player\n\nFull guide: Timesville\n\n---\n\n## Chapters II–III \u0026 Endings (Summary)\n\nAfter Chapter I, Chapters II–III add Misery Town, optional bosses (Chameleon, AI), and the saw branch. Deep guides: Chapter II · Chapter III.\n\n### Must-do before the epilogue\n\n1. Keep a near-complete Chapter I save (Save System — Cloud since 1.04)\n2. At Henry’s computer, open PASSWORDS.TXT → Saw Box code 471\n3. Take one saw only — Toy Saw \u0026 Real Saw\n4. Give it to Roger\n\n| Ending | How to unlock | Deep guide |\n|--------|---------------|------------|\n| Escape (Family!) | Toy Saw → Roger → Henry boss (uvula) | Endings |\n| Return (Family?) | Real Saw → Roger | Endings |\n| Stay | Unlock A+B → fight Trapezist → 3 secrets → return to Mellow’s room | Endings |\n| The Yeti | Find Andy → dancing mini-game | Endings |\n\nUpdate to patch 1.08+ before long ending hunts: Patch Notes.\n\n---\n\n## Demo-Only Players\n\nIf you only have the free demo, the Prologue section above is the complete experience. The demo ends at the bathroom toilet sequence without continuing to Green Hills.\n\n- Demo has no save system — finish in one session\n- Demo progress does not transfer to the full game\n- Demo guide: Getting Started\n\n---\n\n## Frequently Asked Questions\n\nQ: Can I skip the soccer ball mini-game?\nA: Yes for story progress. Required only for Footwork Master achievement in the full game.\n\nQ: What happens if I die in combat?\nA: Only the current fight restarts. Exploration progress is preserved.\n\nQ: Does the full game have saves?\nA: Yes — wandering save points throughout. One save file at a time. See Save System.

FAQ

Frequently Asked Questions

Quick answers to common questions about Endacopia.

What is the Wall Bank password?

Cheshire — obtained by feeding two coins to the Wall Bank after the cockroach coin chain.

Which area should I visit first in Chapter 1?

The Circus (Hands) is recommended first, but any order works.

How long is the full game?

Roughly 6 hours for a first playthrough. Multiple runs needed for all endings and achievements.