Controls Guide
A complete reference for every key, mouse action, and control mechanic in Endacopia.
Endacopia uses a dual-control system: standard point-and-click overworld navigation and a first-person fighting mode during combat encounters. This guide covers both.
Overworld Controls
The overworld is the main exploration mode. You move Mellow through rooms and interact with objects.
Keyboard
| Key | Action |
|---|---|
| W | Move forward |
| A | Move left |
| S | Move backward |
| D | Move right |
| E | Open inventory |
| I | Open inventory (alternate) |
| Esc | Close menus / Pause |
| Enter | Confirm dialogue / Advance text |
Mouse
| Action | Result |
|---|---|
| Left-click | Interact with highlighted object / Confirm menu selection |
| Right-click | Cycle to next available action on hovered object (“do what”) |
| Hover | Highlight interactive objects |
| Scroll wheel | (Used in specific mini-games) |
Action Cycling
The right-click mechanic is unique to Endacopia. When you hover over an object, a small label shows the current available action (examine, pick up, use, talk, etc.). Right-clicking cycles through all actions available for that object. This means nearly every object has multiple things you can do with it — not just one.
Inventory System
| Key | Action |
|---|---|
| E / I | Open inventory |
| Esc | Close inventory |
| Left-click item | Select item |
| Left-click object in world | Use selected item on object |
| Right-click item | (No special action in current demo) |
Once you pick up an item, it goes into Mellow’s pockets. Open the inventory, select the item, then click on something in the world to use it. Some items must be used in specific combinations to trigger events.
Combat Mode Controls
When you trigger a combat encounter, the screen changes to a first-person view and a different control scheme activates.
Combat Keyboard
| Key | Action |
|---|---|
| (No movement keys in combat) | Combat is entirely mouse-driven |
Combat Mouse
| Action | Result |
|---|---|
| Mouse movement (left-right) | Position Mellow’s fists horizontally across the screen |
| Left-click | Attack — throw a punch, costs stamina |
| Right-click | Block — raise guard, costs stamina |
Stamina System
Both attacking and blocking consume stamina. If your stamina bar is empty:
- You cannot attack
- You cannot block
- You are vulnerable to all incoming hits
Stamina does not regenerate automatically mid-combat. You must wait for brief windows between the enemy’s attacks to regenerate. Effective stamina management is the core of all Endacopia combat.
Enemy Telegraph System
Enemies like Clocky telegraph their attacks visually. In Clocky’s case, watch the clock hands on its face. When they begin a striking animation, you have a short window to block. If you block too early or too late, the block fails and you take damage.
Mini-Game Controls
Endacopia includes at least one mini-game in the demo: the soccer ball kicking challenge. Mini-games have their own control schemes that override the standard controls.
Soccer Ball Mini-Game
| Action | Result |
|---|---|
| Left-click | Kick the ball (timing-based) |
| Mouse position | Does not affect the kick in this mini-game |
Timing tip: Watch Mellow’s eyes during the kick. The eyes have three positions (top, centre, bottom) corresponding to the ball’s vertical position. Click when the eyes move from the centre to the bottom position. Turn off background music and distractions for best results.
Quick Reference
| Mode | Input | Action |
|---|---|---|
| Overworld | W/A/S/D | Move |
| Overworld | Left-click | Interact |
| Overworld | Right-click | Cycle action |
| Overworld | E / I | Inventory |
| Combat | Mouse L/R | Position fists |
| Combat | Left-click | Attack |
| Combat | Right-click | Block |
| Mini-game | Left-click | Game-specific |
Frequently Asked Questions
Q: Can I remap the keyboard controls? A: The current demo does not support key rebinding. The full game may add this feature.
Q: Does Endacopia support gamepad controllers? A: The demo works best with mouse and keyboard. Some players have reported using controllers, but the game was designed for keyboard and mouse. The Steam Deck page lists compatibility as unknown.
Q: Why does right-clicking sometimes do nothing? A: Not every object has multiple actions. If an object only has one available action, right-clicking will cycle back to the start or do nothing. Try left-clicking to use the default action.
Frequently Asked Questions
Quick answers to common questions about Endacopia.
Is there a sprint or run button?
No. Mellow moves at a fixed walking pace. There is no sprint mechanic in the demo.
What is the inventory shortcut?
Both E and I open the inventory. Use whichever feels natural.
Can I skip cutscenes?
Some dialogue can be advanced with Enter or Left-click. Cutscenes with no dialogue generally cannot be skipped in the demo.